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2D 3D Concept Design

Blender for Concept Art

IB1

Friday 8:00pm- 10:00pm (PST)
10 - Weeks Course

Blender for Concept Art

In this course, we will go through the process of creating a fully developed scene in Blender to then finish it off in Photoshop. The priority of this course is how we can use Blender to set up our scene, but above all, it will be about the final image(s). So we will dive into other softwares like 3D coat, Quixel, and Photoshop for this class process as well. We will work from creating the concept of our scene, to creating a 3d kit to build our scene using the assets and use textures and lighting to explore different moods and scenarios for our renders. Finally, we will be able to take the renders and apply different techniques in photoshop to have finalized images to present.

What you'll learn

Blender Tools and TechniquesBetter Understanding of 3D ProgramsModular Kit Creation and Kit-bashingID and AO renderingHard Surface ModelingHow to Efficiently Concept for 3D Artists
Course Info

Opens

Mon July 15 2024

Start

Fri Sep 20 2024

Term
fall
Format
Live (Recorded)
Location
Online Course
Time
Friday 8:00pm- 10:00pm (PST)
Duration
10 - Weeks Course
Price
$625.00
Suggested Materials

Blender 2.79b or higher.

Requirements

Computer with Photoshop and high speed internet. Mic (highly recommended) and camera (optional)

Prerequisite
This course will require basic knowledge of blender, texturing, lighting, sculpting and photoshop. Other softwares and resources are recommended like 3D coat, Quixel suite, 3D assets, etc.
Course Gallery
Meet Your Instructor
Oliver is a 26-year-old artist with four years of entertainment industry experience. His current focus is environment design and previsualization in Blender and Unreal Engine 5. He loves learning new approaches and tools to solve problems or speed up his workflow. Currently, he is working on hard surface and CAD modeling skills. He has worked with various clients over the years. Some of the major ones are NBC Universal, NEOM, Qiddiya, Thinkwell, Falcon's Creative Group, Terraform and DNEG. His main focus lies in commercial entertainment design and movie production work, as well as previs and set design. https://www.instagram.com/oliverbeck_art/ https://www.artstation.com/professormeowington https://x.com/oliverbeckart?lang=de

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