With global experience spanning the United States, Europe, and Asia, Greg crafts realistic solutions to design briefs. Leveraging industrial design skills and game development knowledge, he has contributed to many high-profile projects and digital environments, including video game design for Call of Duty: Cold War, Forza Motorsports and Dying Light 2. As a graduate of FZD School of Design in Singapore and Brainstorm School of Design in Los Angeles, Greg is a master in composition, lighting, shaping, and styling techniques. Since 2020 the majority of his emphasis has been developing techniques in blender for rapid prototyping and world building.