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Instructors

Brainstorm Instructors

Experienced Instructors

Brainstorm School Instructors

At Brainstorm School, we take immense pride in our team of highly skilled and experienced instructors who are dedicated to educating the next generation of creative talent. Our instructors are industry professionals with extensive backgrounds in concept design, concept gaming design, the gaming industry, the film industry, and environment design. They bring a wealth of knowledge and expertise to our classrooms, ensuring that students receive the highest quality education and mentorship.

Expert Guidance in Concept Design

Concept design is at the heart of what we do at Brainstorm School. Our instructors have years of experience creating innovative and captivating concepts that bring stories and worlds to life. Whether you’re interested in character design, vehicle design, or creating fantastical creatures, our instructors will guide you through the process, teaching you the techniques and skills needed to excel in this field. Creating believable and captivating environments is crucial in both games and films. Our instructors excel in environment design, teaching students how to develop rich, detailed worlds that enhance storytelling and gameplay. From lush forests to futuristic cities, our instructors cover all aspects of environment design, providing students with a comprehensive understanding of this vital discipline.

Featured Instructor

Greg Westphal

With global experience spanning the United States, Europe, and Asia, Greg crafts realistic solutions to design briefs. Leveraging industrial design skills and game development knowledge, he has contributed to many high-profile projects and digital environments, including video game design for Call of Duty: Cold War, Forza Motorsports and Dying Light 2. As a graduate of FZD School of Design in Singapore and Brainstorm School of Design in Los Angeles, Greg is a master in composition, lighting, shaping, and styling techniques. Since 2020 the majority of his emphasis has been developing techniques in blender for rapid prototyping and world building.
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